package game.objects.staticObjects;

import engine.game.Manager;

public abstract class Background_Sky extends Background {

	private static final long serialVersionUID = 1L;
	
	public Background_Sky(Manager m) {
		super(m, 0, 80, m.getLevel().WIDTH, m.getLevel().HEIGHT);
	}
	
	public void init(){
		super.init(); 
	}
	
	protected void texture(int w, int h, int l, int t){
		super.texture(w, h, l, t, "background_sky"); 
	}
}
